AoeStats
← Fortune Garuda 500

Yucatan

512990410Analyzed
3v3 RM · 5d ago on Oct 11, 2026· 61m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
823
+16
🇧🇷 Armenians · Brazil
786
+18
🇧🇷 Wu · Brazil
749
+20
vs
🇸🇪 Vietnamese · Sweden
833
-18
🇸🇪 Mongols · Sweden
833
-18
🇸🇪 Celts · Sweden
826
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 1,928 10:48 20:01 41:05
28 1,749 9:40 19:50 46:26 ⚔ Scout Rush
24 1,487 13:31 50:17 — ⚔ M@A into Archers
19 1,141 10:55 22:20 49:35
13 805 13:42 32:19 48:49 ⚔ M@A into Towers
8 496 11:49 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 13,690 12,995 1,400 50,165 55,877
20,355 8,480 5,550 5,600 39,985 46,346
10,650 10,927 5,980 5,050 32,607 38,162
12,475 7,865 5,600 750 26,690 30,936
7,710 7,275 3,930 875 19,790 20,158
7,700 6,746 1,675 1,600 17,721 19,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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