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Coastal Forest

512982020Analyzed
3v3 RM · 2d ago on Oct 11, 2026· 36m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
811
+12
🇧🇷 Armenians · Brazil
772
+14
🇧🇷 Wu · Brazil
733
+16
vs
🇸🇪 Japanese · Sweden
733
-20
🇪🇸 Cumans · Spain
722
-14
🇧🇷 Britons · Brazil
719
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,249 12:53 27:07 —
22 819 10:44 21:09 30:02 ◆ FC into Fast Imp
16 602 11:27 24:44 — ⛏ Fish Boom
15 542 12:53 22:42 — ⚔ Archers FC
9 330 12:07 — —
4 132 14:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,075 7,000 2,650 100 19,825 23,756
8,010 5,890 2,640 750 17,290 18,178
7,600 3,420 3,085 1,400 15,505 17,367
6,425 3,820 1,425 650 12,320 14,354
2,900 2,205 0 0 5,105 6,532
2,325 1,500 0 65 3,890 5,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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