AoeStats
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Yucatan

512978133Analyzed
3v3 RM · 2d ago on Oct 11, 2026· 18m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
797
+14
🇧🇷 Vietnamese · Brazil
756
+16
🇧🇷 Wu · Brazil
716
+17
vs
🇸🇪 Teutons · Sweden
758
-16
🇩🇪 Mongols · Germany
754
-16
🇸🇰 Vietnamese · Slovakia
739
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 725 11:18 — — ⚔ Scout Rush
24 451 11:28 — — ⚔ M@A Rush
20 365 11:01 — — ⚔ Archer Rush
17 310 9:24 — — ⛏ Fast Castle
14 266 11:38 — — ⚔ Scout Rush
11 200 12:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,630 1,680 120 0 6,430 6,961
2,485 2,460 860 125 5,930 6,627
3,350 1,325 200 115 4,990 6,096
2,920 1,580 190 125 4,815 6,383
2,675 1,705 375 0 4,755 6,597
2,345 1,630 0 0 3,975 5,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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