AoeStats
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MegaRandom

512552232Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 66m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Slavs · Costa Rica
805
+35
🇨🇷 Franks · Costa Rica
697
+19
🇨🇿 Armenians · Czechia
685
+20
vs
🇧🇷 Ethiopians · Brazil
817
-20
🇧🇷 Armenians · Brazil
756
-17
🇧🇷 Japanese · Brazil
747
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 5,414 11:17 24:01 50:20 ⚔ Scouts into Fish Boom
35 2,330 12:20 24:22 34:35
32 2,152 11:34 21:38 41:05 ⛏ Fast Castle
24 1,615 15:08 29:37 56:34 ⚔ M@A into Archers
11 761 12:05 31:03 — ⛏ Fish Boom into Galleys
7 490 15:13 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,345 6,945 16,470 2,050 49,810 65,194
14,665 21,045 7,575 2,155 45,440 54,052
9,685 11,365 9,515 1,515 32,080 37,974
11,410 9,225 2,790 2,800 26,225 28,235
6,420 5,170 1,450 0 13,040 14,366
2,770 1,924 230 35 4,959 6,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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