AoeStats
← Fortune Garuda 500

MegaRandom

512522318Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
891
+11
🇦🇺 Chinese · Australia
855
+13
🇬🇧 Bulgarians · United Kingdom
819
+14
🇦🇺 Khmer · Australia
703
+19
vs
🇧🇷 Khitans · Brazil
834
-17
🇧🇷 Armenians · Brazil
770
-14
🇧🇷 Japanese · Brazil
760
-13
🇧🇷 Wei · Brazil
753
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,381 11:40 24:35 36:25 ⚔ Scout Rush
26 1,316 12:56 21:38 — ⚔ Scout Rush
23 1,140 12:04 20:51 — ⚔ Archer Rush
23 1,145 11:50 17:59 42:23 ⛏ Fast Castle
22 1,093 12:20 29:13 45:41 ⚔ M@A into Archers
18 897 10:49 24:12 41:49 ⚔ M@A Rush
13 635 12:07 17:05 39:33 ⛏ Fast Castle
7 370 12:53 33:08 41:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,450 10,522 8,420 4,125 42,517 50,802
19,095 11,160 9,990 2,020 42,265 44,879
17,535 10,255 7,110 2,050 36,950 45,482
14,080 7,650 5,170 2,250 29,150 32,422
12,935 6,150 4,395 1,820 25,300 28,286
11,450 6,275 4,000 2,035 23,760 27,550
10,180 7,475 4,695 915 23,265 25,092
5,375 5,684 2,305 3,450 16,814 19,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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