AoeStats
← Fortune Garuda 500

MegaRandom

512513235Analyzed
3v3 RM · 10d ago on Oct 10, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
806
+16
🇧🇷 Celts · Brazil
737
+19
🇧🇷 Japanese · Brazil
726
+19
vs
🇺🇸 Japanese · United States
829
-19
🇺🇸 Wu · United States
815
-19
🇺🇸 Cumans · United States
756
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,650 13:36 17:36 39:47 ⛏ Fast Castle
30 1,532 12:58 24:51 42:30 ⚔ Archer Rush
30 1,525 11:27 23:58 32:32 ⚔ M@A Rush
24 1,204 13:33 27:23 39:44 ⚔ M@A into Archers
18 923 11:14 21:51 45:21
10 494 13:15 32:28 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,910 13,110 8,240 2,720 40,980 43,414
16,555 13,470 8,145 1,400 39,570 45,465
13,525 15,693 7,390 2,290 38,898 39,774
15,065 8,750 6,320 2,350 32,485 38,117
12,500 7,822 8,975 920 30,217 34,692
7,260 11,000 2,635 2,450 23,345 28,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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