AoeStats
← Kapitan_Flafik_cz

Pilgrims

513655823Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 19m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bengalis · Czechia
1387
+18
🇨🇿 Wei · Czechia
1374
+19
vs
🇩🇪 Malay · Germany
1457
-19
🇩🇪 Italians · Germany
1413
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 892 11:00 — — ⛏ Fish Boom into Fire Galleys
42 806 9:46 16:23 — ⛏ Fish Boom FC
38 740 10:52 — — ⛏ Fish Boom FC
33 641 9:13 16:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,260 3,032 970 770 8,032 7,284
3,000 3,450 810 100 7,360 7,702
3,350 2,556 695 755 7,356 7,320
2,025 2,310 475 125 4,935 6,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.