AoeStats
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Nomad

510122845Analyzed
2v2 RM · 18d ago on Sep 29, 2026· 29m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1141
+14
🇺🇸 Dravidians · United States
1109
+15
vs
🇪🇸 Celts · Spain
1100
-14
🇳🇱 Armenians · Netherlands
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 956 15:48 19:45 — ⛏ Fish Boom FC
30 865 13:47 20:07 — ⚔ Fish Boom into Drush
19 548 13:41 21:19 — ⚔ Fish Boom into M@A
18 537 14:56 24:12 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
8,340 7,030 1,815 300 17,485 19,357
6,780 3,702 1,355 600 12,437 12,321
5,565 3,660 885 950 11,060 13,072
4,550 3,620 1,365 905 10,440 11,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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