AoeStats
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Arena

509932142Analyzed
2v2 RM · 18d ago on Sep 28, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1018
+18
🇦🇷 Byzantines · Argentina
1004
+18
vs
🇺🇸 Saxons · United States
1061
-18
🇺🇸 Varangians · United States
1047
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 913 11:30 15:28 31:23 ⛏ Fast Castle
21 883 10:19 15:20 30:20 ⛏ Fast Castle
18 721 10:49 17:05 32:32 ⛏ Fast Castle
16 642 10:41 15:57 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,085 11,658 11,655 1,600 44,998 47,680
17,175 10,305 9,245 2,250 38,975 44,178
11,135 10,080 8,570 1,500 31,285 32,877
9,265 5,695 4,300 1,300 20,560 21,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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