AoeStats
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Arena

511384078Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 66m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
771
+14
🇨🇿 Turks · Czechia
704
+18
vs
🇨🇱 Byzantines · Chile
739
-16
🇫🇷 Spanish · France
730
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,305 10:28 15:07 34:25 ⛏ Fast Castle
31 2,077 10:41 20:45 26:59 ◆ FC into Fast Imp
23 1,491 11:50 20:24 34:32 ⛏ Fast Castle
19 1,262 11:26 15:45 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,440 27,545 40,620 5,525 115,130 119,820
50,015 41,465 11,225 1,725 104,430 110,330
23,200 26,225 16,230 3,675 69,330 79,565
26,095 15,760 15,465 1,580 58,900 112,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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