AoeStats
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Arena

511142033Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
726
+17
🇫🇷 Ethiopians · France
717
+18
🇩🇪 Khitans · Germany
701
+18
🇩🇪 Saracens · Germany
644
+21
vs
🇲🇽 Celts · Mexico
786
-20
🇪🇨 Bohemians · Ecuador
771
-19
🇺🇸 Armenians · United States
743
-18
🇺🇸 Spanish · United States
719
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,072 11:03 16:57 — ⛏ Fast Castle
21 1,126 13:09 20:34 36:05 ⛏ Fast Castle
20 1,117 11:28 16:14 36:58 ⛏ Fast Castle
15 822 10:46 14:48 — ⛏ Fast Castle
15 838 11:29 21:52 36:22 ⛏ Fast Castle
13 733 12:37 17:52 44:45 ⛏ Fast Castle
10 562 9:22 20:01 — ⛏ Fast Castle
10 559 11:37 17:04 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,420 19,475 5,415 950 48,260 65,055
20,200 10,215 13,415 2,800 46,630 50,013
25,680 8,708 8,235 1,400 44,023 50,657
19,500 10,800 11,220 2,375 43,895 51,265
18,250 12,175 7,000 1,630 39,055 65,615
12,575 6,070 5,010 2,450 26,105 26,689
8,355 8,980 1,155 1,150 19,640 21,710
8,610 4,620 1,930 185 15,345 16,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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