AoeStats
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MegaRandom

511131324Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 78m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
703
+14
🇨🇴 Varangians · Colombia
656
+16
🇩🇪 Teutons · Germany
603
+18
vs
🇺🇸 Khmer · United States
667
-17
🇺🇸 Persians · United States
662
-16
🇺🇸 Georgians · United States
636
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 3,191 15:01 31:15 61:53
20 1,571 15:10 31:01 53:26
19 1,532 16:53 24:36 34:43 ⚔ FC into Archers
18 1,398 13:21 30:56 56:07 ⚔ Scout Rush
14 1,136 16:25 33:34 54:47 ⛏ Fast Castle
7 514 16:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
44,605 34,450 12,140 2,450 93,645 105,319
30,855 35,035 21,425 4,400 91,715 94,730
31,350 17,320 16,905 4,205 69,780 77,853
25,695 21,605 11,645 4,700 63,645 75,842
21,815 26,904 8,330 2,020 59,069 84,244
9,135 4,435 2,235 225 16,030 29,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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