AoeStats
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Arena

510179481Analyzed
3v3 RM · 19d ago on Sep 29, 2026· 70m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
699
+16
🇹🇷 Varangians · Türkiye
678
+17
🇫🇷 Spanish · France
666
+17
vs
🇫🇷 Britons · France
725
-18
🇨🇴 Huns · Colombia
718
-18
🇨🇳 Saxons · China
642
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,350 12:10 21:56 30:11 ◆ FC into Fast Imp
19 1,363 11:12 20:14 33:39 ⛏ Fast Castle
14 1,012 12:10 19:19 37:41 ⛏ Fast Castle
14 1,015 12:05 20:33 35:48 ⛏ Fast Castle
13 890 11:23 21:49 31:04 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,615 33,520 17,755 2,705 89,595 129,755
23,925 30,765 22,900 4,280 81,870 89,183
30,650 13,120 22,945 1,400 68,115 104,492
12,195 27,465 16,295 6,160 62,115 67,145
20,325 13,550 8,930 1,710 44,515 54,603
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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