AoeStats
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Coastal Forest

512705694Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 33m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1287
+14
🇨🇦 Goths · Canada
1225
+17
🇺🇸 Maya · United States
1187
+18
vs
🇵🇪 Bohemians · Peru
1283
-18
🇵🇪 Khitans · Peru
1228
-16
🇵🇪 Ethiopians · Peru
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,859 8:50 21:49 — ⚔ Archers into Skirms
46 1,533 11:52 22:58 — ⚔ Archer Rush
45 1,489 10:17 16:46 — ⛏ Fish Boom into Fire Galleys FC
38 1,258 10:28 26:26 — ⚔ Scout Rush
33 1,077 10:58 21:32 — ⚔ Scout Rush
25 829 10:26 19:26 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
8,840 6,966 2,040 1,700 19,546 23,122
8,245 5,670 3,755 1,500 19,170 20,521
6,970 8,300 2,435 950 18,655 24,652
6,475 5,562 2,760 850 15,647 17,305
8,875 4,318 410 300 13,903 15,060
5,200 4,115 2,630 70 12,015 14,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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