AoeStats
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Black Forest

511708694Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 45m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
965
+17
🇨🇳 Chinese · China
960
+17
vs
🇹🇷 Romans · Türkiye
987
-17
🇷🇴 Saxons · Romania
977
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,567 13:15 18:11 32:15 ⛏ Fast Castle
21 982 11:30 17:22 31:34 ⛏ Fast Castle
14 657 11:46 19:16 36:36 ⛏ Fast Castle
11 523 13:16 28:15 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,820 16,073 14,195 2,410 59,498 61,114
29,555 13,965 11,715 1,725 56,960 62,536
11,855 21,095 9,265 4,250 46,465 51,479
12,770 5,810 2,515 1,050 22,145 29,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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