AoeStats
← 咸鱼夜夜

Arena

511702465Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
906
+20
🇫🇷 Teutons · France
893
+21
vs
🇨🇳 Varangians · China
1001
-21
🇨🇳 Italians · China
995
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 1,534 9:23 15:03 32:56 ⛏ Fast Castle
23 1,088 10:30 16:35 29:51 ⛏ Fast Castle
21 1,022 11:39 15:42 29:55 ⛏ Fast Castle
9 433 11:21 18:57 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,385 8,940 12,790 2,050 51,165 56,427
10,820 17,400 14,180 3,650 46,050 53,177
20,320 8,640 9,085 2,470 40,515 42,429
17,575 11,890 6,800 3,615 39,880 42,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.