AoeStats
← Sylvanas Windrunner

Nomad

513505202Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 35m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Maya · Slovakia
1030
+14
🇸🇰 Romans · Slovakia
1025
+14
vs
🇦🇷 Cumans · Argentina
1017
-15
🇦🇷 Byzantines · Argentina
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,260 12:28 26:59 — ⛏ Fish Boom FC
32 1,132 17:17 30:59 — ⚔ M@A Rush
21 757 18:44 32:20 — ⛏ Fast Castle
20 697 14:00 26:05 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,755 7,720 4,345 850 20,670 21,643
7,275 3,730 890 1,640 13,535 12,994
5,485 4,181 775 950 11,391 12,486
5,370 2,995 1,255 100 9,720 10,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.