AoeStats
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Black Forest

508991469Analyzed
3v3 RM · 23d ago on Sep 25, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1261
+14
🇵🇪 Persians · Peru
1252
+14
🇵🇪 Franks · Peru
1215
+16
vs
🇧🇷 Danes · Brazil
1250
-16
🇧🇷 Lithuanians · Brazil
1201
-14
🇧🇷 Persians · Brazil
1196
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,912 10:57 16:02 32:50 ⛏ Fish Boom FC
36 1,675 13:26 19:19 31:35 ⛏ Fish Boom FC
33 1,549 11:56 20:06 31:06 ⛏ Fish Boom FC
26 1,225 11:46 15:47 29:55 ⛏ Fish Boom FC
26 1,228 11:12 20:11 34:21 ⛏ Fish Boom FC
25 1,185 11:25 15:27 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,325 20,365 20,865 3,030 86,585 98,241
27,340 26,345 16,110 1,500 71,295 81,872
24,790 22,300 16,760 1,100 64,950 86,760
21,905 19,086 14,580 1,650 57,221 67,454
21,280 14,049 10,740 3,095 49,164 66,206
13,215 15,613 7,505 1,520 37,853 41,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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