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Lombardia

508338594Analyzed
4v4 RM · 21d ago on Sep 22, 2026· 78m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
71 5,573 10:13 20:59 40:34 ⚔ Scout Rush
49 3,840 10:59 17:57 31:38 ⚔ Archer Rush
47 3,675 10:37 16:07 33:25 ⛏ Fast Castle
45 3,539 11:07 16:16 31:01 ⛏ Fast Castle
40 3,133 11:00 20:40 37:52 ⛏ Fast Castle
39 3,027 12:14 20:06 34:47 ⚔ Archer Rush
35 2,738 10:06 14:18 31:30 ⛏ Fast Castle
34 2,656 11:08 19:28 33:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
95,205 44,425 25,185 1,645 166,460 172,931
69,535 38,826 30,255 4,020 142,636 156,258
46,080 57,955 22,880 960 127,875 155,873
52,895 41,181 24,490 6,155 124,721 131,378
58,805 38,858 17,355 3,000 118,018 118,806
41,350 36,632 26,990 4,040 109,012 113,005
41,605 41,380 15,050 3,615 101,650 125,190
28,395 31,234 18,880 2,315 80,824 82,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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