AoeStats
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Pilgrims

515491050Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1419
+14
🇦🇺 Tatars · Australia
1350
+17
🇨🇱 Ethiopians · Chile
1340
+18
🇯🇵 Maya · Japan
1208
+23
vs
🇭🇺 Japanese · Hungary
1400
-19
🇮🇹 Byzantines · Italy
1386
-19
🇨🇱 Mapuche · Chile
1383
-18
🇳🇴 Malay · Norway
1326
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,305 10:11 18:01 — ⛏ Fish Boom into Galleys FC
48 1,975 10:26 19:30 — ⛏ Fast Castle
46 1,894 11:47 19:11 36:37 ⛏ Fish Boom into Galleys FC
34 1,388 12:20 19:01 38:23 ⚔ Fish Boom into Champis FC
31 1,274 12:53 16:47 38:03 ⛏ Fish Boom FC
30 1,250 10:29 21:23 — ⛏ Fish Boom into Galleys FC
25 1,037 9:54 22:17 — ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,011 11:21 26:21 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,675 19,089 7,415 3,230 43,409 49,983
10,150 14,535 7,675 2,350 34,710 35,838
s
13,180 10,725 4,700 1,150 29,755 29,454
12,975 8,106 5,475 1,745 28,301 29,300
6,150 12,396 4,760 100 23,406 27,967
3,975 7,431 1,420 130 12,956 12,793
4,025 6,611 1,900 300 12,836 13,309
3,525 6,372 1,400 750 12,047 12,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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