AoeStats
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Arena

513040887Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 67m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1085
+8
🇸🇪 Khmer · Sweden
852
+17
🇲🇽 Berbers · Mexico
767
+21
🇩🇪 Turks · Germany
560
+28
vs
🇨🇭 Tatars · Switzerland
922
-21
🇦🇷 Khmer · Argentina
890
-19
🇮🇳 Inca · India
888
-19
🇦🇷 Persians · Argentina
796
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,037 11:58 18:43 31:25 ⛏ Fast Castle
41 2,813 11:58 15:40 41:52 ⛏ Fast Castle
22 1,462 11:58 17:22 40:31 ⛏ Fast Castle
17 1,147 13:21 17:32 37:41 ⛏ Fast Castle
16 1,102 9:20 19:13 — ⛏ Fast Castle
15 1,025 11:08 20:45 34:28 ⛏ Fast Castle
12 833 12:19 16:37 29:32 ⛏ Fast Castle
6 386 13:01 17:21 22:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
60,305 27,615 18,535 5,545 112,000 119,441
42,435 30,925 28,815 4,380 106,555 111,672
26,360 48,415 17,750 5,150 97,675 112,447
27,325 37,300 18,840 960 84,425 103,794
29,840 18,745 11,630 2,360 62,575 69,008
23,880 29,140 1,670 400 55,090 69,229
11,625 5,890 1,200 850 19,565 22,915
5,665 5,145 3,525 0 14,335 18,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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