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Yucatan

511647863Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1196
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1164
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1144
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vs
🇨🇴 Bohemians · Colombia
1098
-12
🇨🇴 Malians · Colombia
1078
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🇨🇴 Byzantines · Colombia
1067
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,493 20:15 32:44 43:32 ⛏ Fast Castle
27 1,351 9:46 28:35 — ⚔ Scout Rush
26 1,308 9:28 27:12 48:17 ⚔ Champi Rush
22 1,118 13:35 19:34 — ⛏ Fast Castle
21 1,089 15:43 22:34 — ⚔ M@A FC
20 1,038 11:23 15:10 42:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,095 11,970 9,380 5,050 53,495 57,961
19,760 10,535 7,160 1,960 39,415 41,600
12,770 16,470 7,520 200 36,960 38,414
13,135 8,155 5,645 1,685 28,620 32,775
9,640 6,473 3,075 1,670 20,858 24,274
8,580 5,890 2,905 900 18,275 19,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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