AoeStats
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Nomad

512995366Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1112
+19
🇺🇸 Britons · United States
1111
+20
vs
🇨🇴 Byzantines · Colombia
1216
-21
🇺🇸 Spanish · United States
1163
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,642 12:43 18:29 35:12 ⛏ Fish Boom FC
44 2,407 15:01 19:58 44:45 ⚔ Fish Boom FC into Fire Galleys into Archers
33 1,837 13:49 18:43 36:42 ⚔ Fish Boom FC into Archers
24 1,336 13:49 18:40 41:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,365 15,485 14,585 2,390 55,825 56,540
15,000 21,927 12,945 4,680 54,552 69,930
22,510 19,812 7,935 2,425 52,682 56,783
15,315 15,341 6,705 2,250 39,611 42,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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