AoeStats
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Arena

508992467Analyzed
4v4 RM · 21d ago on Sep 25, 2026· 49m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇲 Burgundians · Myanmar (Burma)
1185
+13
1183
+13
🇻🇪 Aztecs · Venezuela
1122
+15
🇺🇸 Bohemians · United States
1111
+16
vs
🇨🇱 Poles · Chile
1217
-19
🇨🇱 Ethiopians · Chile
1118
-14
🇨🇱 Koreans · Chile
1071
-13
🇨🇱 Inca · Chile
1037
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,985 10:37 15:46 32:13 ⛏ Fast Castle
34 1,668 10:57 15:09 30:52 ⛏ Fast Castle
32 1,598 11:10 15:51 32:48 ⛏ Fast Castle
31 1,557 10:58 17:00 29:07 ⛏ Fast Castle
29 1,424 10:57 16:45 33:13 ⛏ Fast Castle
27 1,343 11:00 15:03 30:53 ⛏ Fast Castle
27 1,333 10:35 19:23 34:51 ⚔ FC into Archers
25 1,236 10:53 14:49 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,985 21,560 20,290 5,200 92,035 107,786
31,345 17,975 16,830 2,355 68,505 73,243
29,860 17,235 17,455 3,700 68,250 77,463
28,290 19,135 17,550 1,555 66,530 73,533
28,405 8,140 19,665 1,400 57,610 71,160
13,915 19,655 11,915 2,150 47,635 69,958
17,665 10,090 5,450 1,955 35,160 40,953
10,250 10,720 6,100 1,045 28,115 32,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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