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Black Forest

508590127Analyzed
3v3 RM · 24d ago on Sep 23, 2026· 114m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1093
+11
🇦🇺 Varangians · Australia
1064
+12
🇨🇳 Magyars · China
1058
+13
vs
🇧🇷 Ethiopians · Brazil
1001
-13
🇺🇸 Britons · United States
996
-12
🇺🇸 Bohemians · United States
961
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 5,798 12:38 17:19 32:18 ⛏ Fish Boom FC
36 4,073 11:19 21:15 30:47 ⛏ Fish Boom FC
27 3,095 14:30 19:57 35:33 ⛏ Fast Castle
23 2,685 11:36 18:12 31:25 ⛏ Fish Boom FC
21 2,445 12:57 18:26 38:19 ⛏ Fast Castle
20 2,333 11:09 16:18 32:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
89,495 105,735 48,510 5,730 249,470 251,695
137,670 53,561 36,805 3,590 231,626 245,339
78,105 55,953 86,925 4,450 225,433 242,927
79,980 84,000 46,245 4,200 214,425 238,096
80,840 67,091 20,000 2,010 169,941 181,352
47,665 63,715 42,065 3,695 157,140 210,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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