AoeStats
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Black Forest

511578543Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 34m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1209
+17
🇺🇸 Cumans · United States
1155
+19
vs
🇩🇪 Mongols · Germany
1264
-20
🇩🇪 Ethiopians · Germany
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,117 10:44 17:50 30:22 ⛏ Fast Castle
32 1,082 11:10 15:37 31:30 ⛏ Fast Castle
30 1,015 11:28 27:46 — ⚔ M@A FC
21 712 12:24 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,625 10,289 3,945 1,605 28,464 32,395
10,775 9,517 3,205 1,800 25,297 28,695
13,345 7,328 4,010 200 24,883 27,737
8,225 5,991 1,270 1,205 16,691 20,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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