AoeStats
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Arabia

511661563Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 31m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1341
+17
🇲🇽 Khitans · Mexico
1341
+17
🇺🇸 Britons · United States
1295
+18
🇻🇪 Franks · Venezuela
1293
+18
vs
🇺🇸 Magyars · United States
1459
-21
🇺🇸 Maya · United States
1327
-17
🇦🇷 Spanish · Argentina
1304
-16
Player eAPM Actions Feudal Castle Imperial Opening
85 2,656 9:23 27:16 — ⚔ Archer Rush
70 2,207 9:33 25:52 — ⚔ Archer Rush
60 1,866 8:55 20:36 — ⚔ Scout Rush
50 1,574 10:00 — — ⚔ Scout Rush
45 1,423 9:29 23:10 — ⚔ Scout Rush
38 1,176 8:52 23:53 — ⚔ Archer Rush
37 1,154 9:48 23:47 — ⚔ Scout Rush
30 936 9:54 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,000 6,783 4,965 100 17,848 18,999
9,435 5,688 2,375 200 17,698 19,362
11,450 5,394 250 60 17,154 18,155
10,750 4,920 1,020 200 16,890 18,401
8,375 5,441 2,800 200 16,816 17,888
6,880 5,794 1,245 975 14,894 16,316
4,120 4,636 3,000 155 11,911 12,291
3,650 5,066 1,990 210 10,916 11,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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