AoeStats
← Embers1000

Coastal Forest

511144487Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 17m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1330
+16
🇧🇦 Ethiopians · Bosnia & Herzegovina
1323
+16
🇧🇦 Magyars · Bosnia & Herzegovina
1321
+16
🇫🇷 Mongols · France
1263
+19
vs
🇲🇽 Varangians · Mexico
1336
-17
🇺🇸 Celts · United States
1328
-17
🇺🇸 Wei · United States
1325
-17
🇲🇽 Georgians · Mexico
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
74 1,266 10:49 — — ⚔ Scout Rush
54 925 8:47 — — ⚔ Scout Rush
50 861 9:29 — — ⚔ Scout Rush
45 765 9:16 — — ⚔ Skirmisher Rush
33 558 9:45 — — ⚔ Archer Rush
29 494 10:37 — — ⛏ Fish Boom FC
28 483 10:10 — — ⚔ Scout Rush
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,875 2,950 460 165 6,450 6,725
3,675 2,595 50 0 6,320 6,373
3,625 2,260 250 125 6,260 6,047
2,400 2,625 1,180 0 6,205 6,566
2,760 2,043 0 0 4,803 5,378
2,960 1,740 50 0 4,750 5,113
2,710 1,628 50 0 4,388 5,273
50 0 0 0 50 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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