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Arena

514632142Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 50m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
960
+17
🇬🇧 Teutons · United Kingdom
957
+17
🇧🇷 Huns · Brazil
937
+18
🇨🇱 Romans · Chile
880
+20
vs
🇷🇺 Turks · Russia
993
-19
🇵🇰 Romans · Pakistan
991
-19
🇹🇷 Bohemians · Türkiye
959
-17
🇬🇧 Danes · United Kingdom
957
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,130 10:24 14:39 35:33 ⛏ Fast Castle
39 1,972 11:39 16:26 30:34 ⛏ Fast Castle
30 1,533 14:57 19:17 31:09 ⛏ Fast Castle
22 1,097 11:59 19:03 31:11 ⛏ Fast Castle
22 1,106 10:36 15:19 36:29 ⛏ Fast Castle
21 1,086 10:33 14:09 34:01 ⛏ Fast Castle
18 931 10:43 16:35 35:36 ⛏ Fast Castle
16 835 10:25 14:47 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,375 24,510 13,820 2,900 67,605 76,024
22,140 20,945 12,780 5,250 61,115 76,770
22,485 20,880 13,810 2,050 59,225 71,302
26,930 8,650 17,165 1,600 54,345 67,977
18,855 14,400 12,690 1,500 47,445 53,551
14,880 16,175 7,195 4,330 42,580 50,352
12,750 15,235 11,505 2,900 42,390 62,887
16,225 11,723 2,635 1,930 32,513 32,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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