AoeStats
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African Clearing

511600855Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 5m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1166
+18
🇸🇪 Spanish · Sweden
1118
+20
vs
🇰🇿 Magyars · Kazakhstan
1229
-20
🇺🇸 Mongols · United States
1187
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 216 — — —
37 212 — — —
29 166 — — —
17 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 425 0 100 975 315
700 159 0 0 859 677
400 300 50 100 850 280
450 175 0 0 625 335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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