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Black Forest

514536199Analyzed
4v4 RM · 13h ago on Oct 18, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1217
+13
🇬🇧 Mongols · United Kingdom
1210
+13
🇨🇳 Bengalis · China
1207
+13
🇬🇧 Muisca · United Kingdom
1193
+15
vs
🇦🇷 Portuguese · Argentina
1169
-23
🇲🇽 Lithuanians · Mexico
1169
-14
🇲🇽 Spanish · Mexico
1135
-13
🇪🇸 Saracens · Spain
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,355 11:30 17:20 35:59 ⛏ Fish Boom FC
38 1,737 10:21 16:49 36:53 ⛏ Fast Castle
36 1,653 11:27 14:56 33:54 ⛏ Fish Boom FC
31 1,443 12:55 17:14 30:35 ⛏ Fish Boom FC
30 1,367 12:06 17:33 30:50 ⛏ Fast Castle
29 1,335 11:22 15:10 28:34 ⛏ Fast Castle
28 1,304 15:33 19:06 34:31 ⛏ Fish Boom FC
22 1,031 11:49 18:13 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,810 19,157 18,080 3,815 70,862 80,530
25,910 16,743 17,295 3,180 63,128 82,571
26,820 16,103 18,180 1,585 62,688 67,375
21,385 18,221 15,915 4,475 59,996 68,933
16,200 28,657 12,610 2,340 59,807 73,652
24,665 19,102 11,565 3,940 59,272 66,535
14,770 20,500 6,390 3,985 45,645 50,628
14,645 18,107 9,155 850 42,757 51,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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