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514530387Analyzed
4v4 RM · 5h ago on Oct 18, 2026· 48m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1163
+14
🇨🇳 Spanish · China
1161
+14
🇩🇪 Cumans · Germany
1155
+14
🇦🇷 Portuguese · Argentina
1109
+29
vs
🇨🇳 Franks · China
1141
-16
🇮🇳 Bulgarians · India
1116
-15
🇨🇳 Celts · China
1113
-14
🇨🇳 Huns · China
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,507 9:28 18:16 36:38 ⚔ M@A Rush
41 1,989 10:38 15:10 33:34 ⛏ Fast Castle
40 1,919 10:07 19:22 40:11 ⛏ Fast Castle
35 1,680 11:05 14:47 35:36 ⛏ Fast Castle
30 1,452 11:00 15:25 35:58 ⛏ Fast Castle
27 1,323 8:51 20:42 31:19 ⛏ Fast Castle
25 1,206 10:56 16:40 39:55 ⛏ Fast Castle
20 962 9:53 24:26 — ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
31,270 14,735 16,785 2,150 64,940 68,194
24,020 14,005 14,680 3,030 55,735 64,662
20,045 16,028 11,255 2,485 49,813 58,845
20,100 18,685 8,265 2,520 49,570 54,202
14,755 15,255 8,170 975 39,155 52,183
18,315 10,940 7,725 2,150 39,130 42,213
Y
13,450 13,840 7,300 2,890 37,480 42,893
10,095 7,605 2,370 2,575 22,645 27,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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