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Oasis

514511410Analyzed
4v4 RM · 7h ago on Oct 18, 2026· 64m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1235
+14
🇨🇳 Spanish · China
1230
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🇨🇳 Cumans · China
1211
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🇨🇳 Bohemians · China
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vs
🇵🇱 Jurchens · Poland
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🇦🇷 Chinese · Argentina
1134
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Player eAPM Actions Feudal Castle Imperial Opening
62 4,030 9:41 22:19 30:36 ⛏ Fast Castle
46 2,941 10:00 21:25 38:38 ⚔ Archer Rush
43 2,748 9:39 20:54 37:44
39 2,533 10:10 20:25 34:51 ⚔ Archer Rush
31 2,029 11:37 16:06 33:59 ⛏ Fast Castle
30 1,943 13:55 18:18 31:25 ⛏ Fast Castle
29 1,854 10:02 15:58 29:34 ⛏ Fast Castle
24 1,519 11:54 15:45 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,015 32,319 62,145 7,065 156,544 169,431
66,675 21,540 26,860 6,250 121,325 125,162
54,855 22,975 28,840 4,900 111,570 121,402
41,490 35,799 19,145 3,300 99,734 111,316
29,410 35,306 12,740 2,240 79,696 91,013
35,595 26,220 13,275 3,100 78,190 83,184
15,250 33,526 25,170 200 74,146 75,640
15,800 14,927 6,525 3,675 40,927 42,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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