AoeStats
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African Clearing

511335502Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 32m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1354
+14
🇵🇹 Mongols · Portugal
1329
+16
🇫🇷 Berbers · France
1322
+16
🇫🇷 Magyars · France
1246
+19
vs
🇭🇰 Goths · Hong Kong SAR China
1375
-19
🇨🇳 Hindustanis · China
1313
-16
🇭🇰 Slavs · Hong Kong SAR China
1297
-15
🇺🇸 Wu · United States
1286
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,606 12:06 29:06 — ⚔ Scout Rush
35 1,131 12:06 16:44 — ⛏ Fast Castle
33 1,061 12:49 32:00 — ⚔ Scout Rush
33 1,054 13:14 17:31 — ⛏ Fast Castle
26 842 15:48 20:13 — ⛏ Fast Castle
23 754 12:45 24:59 — ⚔ Scout Rush
22 696 13:02 20:46 — ⚔ Towers FC
14 450 16:54 21:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,090 4,950 1,985 1,150 18,175 18,923
9,480 4,405 1,675 200 15,760 16,213
4,750 4,479 1,795 1,520 12,544 12,352
5,045 4,785 1,460 855 12,145 11,685
6,510 3,780 1,250 325 11,865 12,410
4,825 4,493 1,155 1,235 11,708 12,647
5,785 3,934 250 325 10,294 11,380
4,575 4,079 300 705 9,659 10,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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