AoeStats
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Baltic

511155233Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 105m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
843
+19
🇧🇷 Huns · Brazil
833
+20
vs
🇹🇷 Celts · Türkiye
923
-56
🇹🇷 Britons · Türkiye
902
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 3,837 12:00 24:38 42:14 ⚔ Fish Boom into Archers
27 2,795 12:26 20:52 36:09 ⛏ Fast Castle
26 2,707 11:16 28:04 46:15 ⛏ Fish Boom
13 1,336 12:22 24:17 58:23 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
84,210 44,185 39,580 6,250 174,225 188,505
65,030 42,355 9,285 3,200 119,870 133,052
69,700 29,839 16,695 1,845 118,079 121,821
31,145 29,351 21,080 3,255 84,831 89,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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