AoeStats
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Black Forest

510376368Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 62m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
880
+13
🇬🇧 Hindustanis · United Kingdom
823
+15
🇩🇪 Inca · Germany
766
+17
🇵🇱 Goths · Poland
838
-17
🇦🇷 Bohemians · Argentina
802
-15
🇸🇪 Britons · Sweden
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,679 14:29 19:29 33:18 ⛏ Fast Castle
17 1,045 13:06 26:03 37:39 ⛏ Fast Castle
16 1,024 10:35 15:47 33:31 ⛏ Fast Castle
13 815 10:22 23:52 37:17 ⛏ Fast Castle
13 847 12:09 25:50 40:38 ⛏ Fast Castle
10 646 12:12 22:36 34:34 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
78,615 31,760 22,950 850 134,175 141,567
54,215 23,816 31,035 5,565 114,631 125,553
55,580 22,515 26,280 5,000 109,375 132,453
29,730 21,854 19,410 2,390 73,384 90,913
17,420 23,080 15,555 2,900 58,955 72,200
19,155 15,505 18,775 3,280 56,715 71,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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