AoeStats
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MegaRandom

507377020Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 29m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1044
+12
🇨🇦 Vikings · Canada
982
+13
vs
🇨🇱 Magyars · Chile
952
-39
🇨🇱 Sicilians · Chile
934
-32
Player eAPM Actions Feudal Castle Imperial Opening
34 1,014 12:31 — — ⚔ Tower Rush
21 637 12:00 27:07 — ⚔ M@A Rush
20 609 12:55 22:18 — ⚔ M@A Rush
10 304 12:24 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,025 3,173 2,940 0 13,138 13,223
5,670 3,480 1,170 1,625 11,945 13,203
3,900 1,840 500 900 7,140 6,777
3,330 1,685 450 1,225 6,690 9,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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