AoeStats
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Black Forest

511574539Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 55m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1203
+16
🇹🇷 Romans · Türkiye
1085
+20
vs
🇬🇧 Teutons · United Kingdom
1275
-21
🇬🇧 Persians · United Kingdom
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,516 12:36 16:48 36:43 ⛏ Fast Castle
38 2,129 14:50 18:27 34:57 ⛏ Fast Castle
25 1,406 16:04 23:08 34:08 ⛏ Fish Boom FC
22 1,208 12:18 16:54 32:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,765 31,340 20,240 2,765 86,110 96,790
31,435 27,397 13,625 5,320 77,777 91,889
33,770 22,075 16,250 4,745 76,840 81,923
27,620 29,959 13,195 1,370 72,144 75,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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