AoeStats
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Pilgrims

507377932Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 61m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
889
+17
🇨🇦 Khmer · Canada
838
+19
🇦🇷 Persians · Argentina
792
+22
vs
🇵🇪 Ethiopians · Peru
965
-21
🇵🇪 Bohemians · Peru
917
-20
🇵🇪 Portuguese · Peru
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,385 11:18 24:36 47:48 ⛏ Fish Boom
26 1,608 12:30 31:11 47:17 ⛏ Fish Boom
24 1,473 11:52 22:56 40:58 ⚔ Fish Boom into Scouts
19 1,167 12:17 24:05 45:31 ⛏ Fish Boom
17 1,059 12:19 17:31 57:56 ⚔ Fish Boom into Scouts
15 899 16:12 18:58 38:05 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,295 21,320 16,085 1,480 69,180 72,318
23,630 19,790 19,205 1,600 64,225 69,507
21,295 29,027 9,595 1,825 61,742 81,765
11,060 11,806 8,225 1,940 33,031 40,132
11,865 12,565 3,700 1,375 29,505 29,238
6,535 11,535 4,590 2,255 24,915 25,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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