AoeStats
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Arabia

509275828Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 55m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
997
+13
🇵🇪 Magyars · Peru
830
+19
🇻🇳 Hindustanis · Vietnam
914
-16
🇨🇱 Romans · Chile
914
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,392 11:03 33:47 — ⚔ Scout Rush
41 2,319 31:29 36:33 — ⛏ Fast Castle
37 2,077 11:08 26:09 41:14 ⚔ Scout Rush
29 1,602 11:51 31:05 48:52

Resources

Player Food Wood Gold Stone Spent Collected
22,950 14,935 11,475 3,200 52,560 54,016
17,940 13,293 8,935 1,050 41,218 45,001
16,860 7,643 8,465 1,420 34,388 36,995
4,550 6,760 3,550 950 15,810 15,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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