AoeStats
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Black Forest

513092282Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 62m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1105
+17
🇲🇽 Poles · Mexico
1084
+17
🇭🇰 Franks · Hong Kong SAR China
1050
+19
🇺🇸 Bohemians · United States
1029
+43
vs
🇺🇸 Danes · United States
1272
-25
🇺🇸 Mongols · United States
1161
-20
🇩🇪 Magyars · Germany
1104
-18
🇺🇸 Franks · United States
919
-23
Player eAPM Actions Feudal Castle Imperial Opening
45 2,774 13:51 18:56 34:12 ⛏ Fast Castle
36 2,230 12:22 16:04 29:19 ⛏ Fast Castle
34 2,087 11:44 18:51 31:54 ⛏ Fast Castle
31 1,932 10:58 14:59 29:03 ⛏ Fast Castle
26 1,594 11:19 18:41 29:47 ⛏ Fast Castle
24 1,521 11:19 17:52 34:19 ⛏ Fast Castle
19 1,172 11:47 20:48 31:40 ⛏ Fast Castle
12 750 12:37 23:00 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,040 16,850 29,900 2,250 95,040 97,224
44,490 21,267 18,655 4,475 88,887 109,122
34,360 14,795 29,670 1,950 80,775 98,939
16,750 34,165 25,720 3,635 80,270 102,831
28,340 28,106 9,355 2,670 68,471 74,194
32,070 12,849 20,320 1,450 66,689 74,338
18,865 28,678 10,870 3,685 62,098 63,110
24,675 12,365 9,360 1,150 47,550 59,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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