AoeStats
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Arena

512541394Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 27m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1145
+12
🇦🇷 Hindustanis · Argentina
1091
+14
🇦🇺 Ethiopians · Australia
1078
+15
vs
🇨🇴 Persians · Colombia
1068
-14
🇨🇴 Muisca · Colombia
1052
-14
🇨🇴 Romans · Colombia
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,027 11:24 15:18 — ⛏ Fast Castle
37 1,019 11:01 15:11 — ⛏ Fast Castle
35 968 9:43 15:22 — ⛏ Fast Castle
35 975 10:54 14:29 — ⛏ Fast Castle
26 732 10:45 15:34 — ⛏ Fast Castle
18 501 11:23 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,130 4,500 3,675 200 16,505 16,934
7,460 5,385 2,085 200 15,130 17,542
7,800 5,540 880 755 14,975 17,652
7,350 5,580 800 210 13,940 15,738
6,485 3,846 1,730 1,300 13,361 13,938
4,900 4,300 1,250 300 10,750 11,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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