AoeStats
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Nomad

511187954Analyzed
4v4 RM · 1mo ago on Oct 4, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1124
+15
🇦🇺 Sicilians · Australia
1104
+15
🇦🇷 Persians · Argentina
1096
+16
🇨🇳 Spanish · China
1090
+16
vs
🇺🇸 Ethiopians · United States
1127
-17
🇨🇦 Italians · Canada
1095
-16
🇨🇳 Chinese · China
1082
-15
🇲🇽 Dravidians · Mexico
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,521 14:06 18:18 35:54 ⛏ Fish Boom FC
34 1,617 14:34 24:16 40:13 ⛏ Fast Castle
29 1,418 17:06 25:00 31:31 ⚔ Fish Boom into Galleys FC into Skirms
26 1,259 13:55 21:13 42:23 ⚔ Fish Boom FC into Archers
25 1,192 15:21 21:51 — ⛏ Fish Boom FC
24 1,158 15:05 20:20 — ⛏ Fish Boom FC
21 993 13:49 21:02 38:34 ⛏ Fish Boom into Fire Galleys FC
21 1,025 13:42 27:35 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,310 9,195 8,020 4,855 47,380 57,050
18,370 14,060 11,270 2,010 45,710 48,226
18,375 13,103 8,245 3,225 42,948 51,505
12,665 10,275 4,230 2,715 29,885 32,158
9,235 13,010 3,425 1,800 27,470 27,953
7,495 12,042 5,360 1,570 26,467 29,933
10,910 7,809 1,425 2,945 23,089 28,886
6,055 6,181 2,330 1,150 15,716 15,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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