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503279002Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 64m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1183
+13
🇺🇸 Burgundians · United States
1168
+13
vs
🇦🇷 Ethiopians · Argentina
1109
-13
🇦🇷 Teutons · Argentina
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,122 10:32 15:50 36:04 ⛏ Fast Castle
29 1,893 10:58 18:53 30:38 ⛏ Fast Castle
26 1,699 10:14 21:27 34:00 ⛏ Fast Castle
25 1,650 12:42 22:56 51:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,220 18,930 46,350 4,860 117,360 128,203
36,480 12,516 12,015 4,320 65,331 71,135
18,950 24,257 10,940 4,000 58,147 60,061
21,700 20,800 8,540 3,285 54,325 64,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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