AoeStats
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Arena

511884233Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1143
+15
🇨🇳 Huns · China
1099
+17
🇨🇳 Franks · China
1051
+19
🇹🇼 Hindustanis · Taiwan
1050
+20
vs
🇨🇴 Lithuanians · Colombia
1150
-19
🇺🇸 Slavs · United States
1138
-18
🇦🇷 Inca · Argentina
1125
-18
🇲🇽 Persians · Mexico
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,204 10:29 14:38 28:45 ⛏ Fast Castle
45 2,111 11:15 15:19 34:01 ⛏ Fast Castle
41 1,916 10:55 14:36 31:15 ⛏ Fast Castle
34 1,576 10:56 18:25 35:03 ⛏ Fast Castle
34 1,578 10:02 13:26 29:18 ⛏ Fast Castle
32 1,502 10:47 14:40 28:19 ⚔ FC into Scouts
30 1,424 11:10 15:27 28:48 ⛏ Fast Castle
24 1,149 10:43 14:58 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,230 12,645 19,310 1,070 64,255 78,345
35,305 12,055 11,345 4,300 63,005 72,771
25,375 13,200 11,915 4,210 54,700 67,676
25,165 19,825 7,510 105 52,605 58,570
23,690 12,990 10,645 2,350 49,675 66,727
22,230 11,415 9,810 1,910 45,365 46,432
19,450 11,915 9,330 1,735 42,430 47,814
13,695 14,405 9,070 3,010 40,180 46,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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