AoeStats
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Arena

511679564Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 42m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1125
+13
🇦🇷 Bohemians · Argentina
1066
+15
vs
🇲🇽 Japanese · Mexico
1070
-15
🇲🇽 Khmer · Mexico
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,703 11:06 15:07 34:20 ⛏ Fast Castle
32 1,350 11:50 18:03 32:06 ⛏ Fast Castle
30 1,288 10:43 14:29 27:57 ⛏ Fast Castle
23 1,001 9:51 16:36 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,035 16,965 10,215 3,790 55,005 61,126
20,890 16,645 5,880 110 43,525 51,084
14,920 13,115 7,600 1,555 37,190 50,050
14,485 8,945 5,440 2,150 31,020 38,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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