AoeStats
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Arena

511170906Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1152
+15
🇮🇳 Danes · India
1145
+16
🇨🇳 Mongols · China
1134
+16
🇺🇸 Slavs · United States
1125
+17
vs
🇫🇷 Hindustanis · France
1204
-19
🇨🇦 Teutons · Canada
1172
-17
🇧🇷 Khmer · Brazil
1097
-14
🇫🇮 Japanese · Finland
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,690 11:36 15:51 35:56 ⛏ Fast Castle
35 1,635 10:10 14:13 28:07 ⛏ Fast Castle
33 1,554 11:47 15:21 — ⛏ Fast Castle
31 1,463 11:48 16:25 33:34 ⛏ Fast Castle
29 1,382 10:09 15:16 27:55 ⛏ Fast Castle
24 1,128 10:45 15:17 29:52 ⛏ Fast Castle
21 982 10:46 15:30 35:40 ⛏ Fast Castle
16 781 9:45 17:53 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,240 14,882 10,855 3,575 66,552 77,897
28,795 18,310 14,230 2,350 63,685 74,309
28,450 20,720 9,365 3,450 61,985 68,685
30,880 19,210 7,970 2,885 60,945 76,566
22,120 20,725 15,060 2,250 60,155 67,681
19,145 15,190 6,465 1,150 41,950 49,197
16,960 12,475 5,455 1,500 36,390 45,937
13,975 10,645 2,710 560 27,890 30,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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