AoeStats
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Golden Pit

513779705Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 29m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1288
+14
🇨🇿 Franks · Czechia
1204
+17
🇧🇪 Slavs · Belgium
1199
+17
🇫🇷 Poles · France
1181
+19
vs
🇨🇳 Danes · China
1275
-18
1243
-17
🇹🇼 Khmer · Taiwan
1234
-17
🇻🇳 Khmer · Vietnam
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,681 10:42 25:04 — ⚔ M@A into Scouts
53 1,564 9:03 24:41 — ⚔ Scout Rush
25 731 10:09 27:08 — ◆ FC into Fast Imp
22 660 10:07 — — ⚔ Skirmisher Rush
21 617 11:15 18:09 — ⚔ Scout Rush
20 580 13:05 17:13 — ⛏ Fast Castle
19 570 11:55 16:01 — ⛏ Fast Castle
19 570 13:03 18:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,185 6,234 1,570 850 18,839 18,970
10,460 4,812 450 200 15,922 17,353
8,835 4,020 1,065 200 14,120 15,066
5,965 4,508 1,110 690 12,273 15,854
4,750 3,341 810 1,490 10,391 11,471
3,030 2,179 250 0 5,459 6,180
2,700 1,200 200 0 4,100 5,799
2,260 1,306 50 0 3,616 4,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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