AoeStats
← 抖音帝国时代阿飞

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515494524Analyzed
4v4 RM · 21h ago on Oct 22, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Khmer · Finland
1818
+18
🇨🇳 Lithuanians · China
1706
+22
🇺🇸 Wu · United States
1702
+22
🇨🇭 Malay · Switzerland
1640
+24
vs
🇦🇷 Gurjaras · Argentina
2015
-28
🇨🇳 Italians · China
1813
-20
🇦🇷 Goths · Argentina
1788
-20
1758
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,263 11:03 15:20 36:04 ⛏ Fast Castle
57 2,135 10:28 16:06 34:50 ⛏ Fast Castle
56 2,108 10:05 12:54 29:39 ⛏ Fast Castle
53 1,985 10:58 14:31 26:50 ⛏ Fast Castle
51 1,928 8:48 20:23 — ⚔ Archer Rush
50 1,875 9:18 23:06 — ⚔ Drush into Archers
50 1,863 9:21 25:15 — ⚔ M@A into Towers
33 1,260 7:15 16:38 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,545 8,260 8,240 2,155 37,200 40,908
17,695 9,765 9,120 615 37,195 38,650
18,095 11,305 6,245 200 35,845 44,304
16,475 9,715 5,800 1,005 32,995 40,429
14,270 7,275 7,995 200 29,740 31,408
12,330 9,072 3,125 2,045 26,572 29,431
9,980 6,901 750 2,320 19,951 21,997
6,900 6,425 1,020 1,530 15,875 17,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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