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Coastal Forest

511102300Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1646
+11
🇵🇪 Vietnamese · Peru
1555
+14
🇦🇷 Mongols · Argentina
1528
+15
🇦🇷 Britons · Argentina
1518
+16
vs
🇧🇷 Magyars · Brazil
1614
-18
🇺🇸 Mongols · United States
1500
-13
🇩🇪 Lithuanians · Germany
1496
-13
🇨🇦 Berbers · Canada
1461
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,472 8:31 22:08 39:48 ⚔ Scout Rush
50 2,425 8:28 25:09 43:56 ⚔ Scout Rush
50 2,436 8:41 24:56 47:57 ⚔ Scout Rush
48 2,322 8:12 24:01 37:29 ⚔ Archer Rush
47 2,300 11:08 15:28 38:39 ⚔ Fish Boom FC into Scouts
43 2,104 10:03 26:45 47:22 ⚔ Archer Rush
37 1,793 9:39 19:08 38:17 ⛏ Fish Boom into Galleys FC
28 1,355 8:27 19:59 38:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,660 27,472 16,915 4,750 69,797 72,713
29,715 11,256 19,145 1,510 61,626 63,853
32,115 17,035 8,225 985 58,360 60,213
15,925 20,635 11,320 6,485 54,365 56,167
22,190 11,511 13,095 200 46,996 47,179
13,145 16,412 12,170 2,465 44,192 46,159
20,660 15,296 7,615 440 44,011 45,640
13,245 15,795 6,500 880 36,420 43,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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